MobilitySurface
class in Eddie
Description
The mobility surface of a StepPoint.
It creates a Gameobject with a LayerMask of name "StepPoint", Allowing you to add a mobolity surface collider to the Gameobject.
For example: A platform would have a 2d box collider on top of it as the mobility surface.
Constructors
MobilitySurface(StepPoint stepPoint)
| Parameter | Description |
|---|---|
| stepPoint | The parent StepPoint |
Properties
| Properties | |
|---|---|
| transform | The Transform of the created mobility surface Gameobject. |
| mainTransform | The Transform of the parent StepPoint. |