MobilitySurface

class in Eddie

Description

The mobility surface of a StepPoint.

It creates a Gameobject with a LayerMask of name "StepPoint", Allowing you to add a mobolity surface collider to the Gameobject.

For example: A platform would have a 2d box collider on top of it as the mobility surface.

Constructors

MobilitySurface(StepPoint stepPoint)
Parameter Description
stepPoint The parent StepPoint

Properties

Properties
transform The Transform of the created mobility surface Gameobject.
mainTransform The Transform of the parent StepPoint.