MotionAsset

class in Eddie

Description

MotionAsset is an abstract ScriptableObject that is used to define certain movements by updating the controller inputs.

For a platformer game for example. A MotionAsset can represent a jump level (Holding jump for a certain duration).

Abstract Methods

Method Description
Instance Returns a MotionInstance of the asset.
Setup Called before initiating the movement.
TimeUpdate Called each frame.